AI Insights · Timothy · January 2024
Top 5 Disney Games Performance in Oceania Q4 2023
Discover the performance trends of the top 5 Disney games in Oceania for Q4 2023, with insights on weekly downloads, revenue, and active users.
In Q4 2023, the top 5 Disney games in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights key metrics for Marvel Contest of Champions, MARVEL SNAP, Disney Emoji Blitz Game, The Simpsons™: Tapped Out, and Disney Coloring World.
Marvel Contest of Champions from Kabam Games, Inc. saw a substantial increase in weekly revenue, peaking at around $166K in the final week of December. Weekly downloads showed a gradual increase, reaching approximately 3.2K by the end of the quarter. The game also experienced a steady rise in weekly active users, ending the quarter with about 10.5K users.
MARVEL SNAP by Nuverse displayed fluctuating revenue trends, with notable peaks around $54K in the first week of December. Weekly downloads remained relatively stable, averaging around 1.7K by the end of December. Active users saw a gradual decline, ending the quarter with approximately 11.8K users.
Disney Emoji Blitz Game from Jam City, Inc. maintained consistent revenue with a peak at approximately $13.2K in mid-December. The weekly downloads exhibited a dip mid-quarter but recovered to 1.8K by the last week of December. Active users showed a slight decline, ending the quarter with around 3.3K users.
The Simpsons™: Tapped Out by Electronic Arts had significant fluctuations in revenue, peaking at about $50K in mid-November. Weekly downloads surged to 3.3K in the last week of November. Active users increased towards the end of November, reaching 6.5K, but saw a slight decline to around 5.7K by the end of December.
Disney Coloring World by StoryToys Limited experienced stable revenue, averaging around $3.4K throughout the quarter. Weekly downloads showed a steady increase, peaking at 2.2K in the last week of December. The game also maintained a stable number of active users, rising to around 3.8K by the quarter's end.
For more detailed insights and data, visit Sensor Tower.